The Hog 500 and Hog 1000 consoles integrate unprecedented power and functionality in compact lighting controllers. These consoles offer a classic alternative.
Both consoles include many of the classic Wholehog 2's most powerful features, including Effects Engine, playback and 3D positional programming. Designers and programmers familiar with the Wholehog 2 operating system will be instantly comfortable using these boards.
Programming
Intuitive programming interface compatible with all types of moving lights from top manufacturers
Editable personalities for all major fixture types
Numerous windows give programming and fixture status feedback
Familiar command line programming syntax
Unlimited multipart cues
Timing spreadsheet for easy parameter time entry
3D positional programming with XYZ coordinates
Automated preset focus updating with 3D system
Effects Engine playback allows complex effects, including rainbows and ballyhoos
Complete programming manipulation, including move, copy, merge and mask functionality
Standard or custom profiles for cues or individual parameters
Cue, cue list, effect and palette-transfer between consoles
Sophisticated macro-recording and playback capabilities
Highlight button for focusing
Next Fixture button for quick fixture selection
Active button instantly grabs specified fixtures
Snapshot button for active cues
Unblock command
Track and Cue Only modes
Blind programming mode
Playback
Each master runs its own cue list using Go, Pause/Black, Add/Swap/Bump, and Select buttons
Simultaneous playback of independent cue lists, chases or effects on masters (dedicated or virtual)
Cue lists are dynamically assigned to masters and grouped on one page
Changing pages loads a new set of cue lists to the masters
Advanced page features, including instant changes, cross-fading between pages, flexible sizes, automatic holdover and activity recall
Custom settings for Go and Flash buttons, cues, cue lists and submasters, including activation, precedence (HTP or LTP), resetting and inhibitive
Cue timing options, including fade, delay or manual
Chases have fully adjustable direction, cross-fading and rates
Independent timing and fade path settings for each channel in a cue
Times programmable from 0.0 seconds to days
Learn mode for times
Loopbacks within cue lists
GoTo button
Macros and MIDI Out commands can be included in cues
Intensity grand master and blackout button
Instant timing overrides by cue, master or console
Hardware
Rugged, 100% solid-state construction, fully contained in console
Two separate DMX-512 outputs
Multiple playback masters, each able to run the most complicated cue lists or chases
DOS-compatible 3.5" disk drive for show storage and programming exchange
Support for external SVGA monitor
Connectivity
Support for MIDI In/Thru/Out and Timecode
Tracking mode for backup console
Capacities
1024 DMX-512 channels
Unlimited number of simultaneous cross-fades
Hundreds of cues, cue parts, cue lists, chases, effects, groups, presets, pages and macros (figures are memory dependent)
Other
All items can be given useful names to simplify operation
Simultaneous support for multiple fixture types
Any fixture can be patched to any location
User-definable system default settings
Console self-test and diagnostic routine
Access protection password
Comprehensive fixture library and World Wide Web library support