11.1 Recording a Cue

To record a look created in the Programmer or editor as a cue within a cuelist, you need to specify a cuelist and cue number to record to. If the cuelist does not yet exist, Hog 4OS will create it automatically.

For example, to record Cue 4 into Cuelist 2:

11.1.1 Recording to a Cuelist on a Master

You can choose a master rather than a cuelist when recording a cue. This will record the cue to the cuelist currently attached to the chosen master, or create a cuelist if it doesn't exist. For example:

  1. Press the Choose key above Master number 10. The Choose key will light up to show that Master 10 is the chosen master.

  2. Record 1 Enter : records Cue 1 in the cuelist attached to Master 10, creating it if necessary.

To record more cues:

  • Record 1.5 Enter : inserts a new cue numbered 1.5 into the cuelist on the currently chosen master.

  • Record Enter : appends the cue to the end of the cuelist attached to the currently chosen master.

  • Record Choose : appends the cue to the end of the cuelist of the selected master. This allows the current master to remain chosen while recording cues onto other masters.

11.1.2  Programmer contents after Recording a Cue

When you record a cue, the values remain in the Programmer, but the background colour changes from blue to grey. This indicates that the parameter values in the Programmer are no longer touched, and so are available for recording to another cuelist, but not to the same cuelist. You can keep the values in the Programmer to act as the basis for the next cue on the same list, but because of tracking, only the changed parameter values will be recorded. For an overview of tracking, see Tracking.

11.1.3 Insert, Merge and Replace

When recording, copying or moving a cue, if the destination location already has a cue recorded in it, you will be prompted with record options of Insert, Merge or Replace:

  • Insert: creates a new destination cue. The new cue will be assigned a free location lower than the one chosen, using a point number if necessary.

  • Merge: Incorporates the new information into the destination cue. If the same fixtures and parameters are in both cues, the new values being merged will take priority.

  • Replace: Overwrites the cue information in that destination.

If you are copying a cue, all three options are available. If you are moving a cue, only the Insert option is available.

[Tip]Tip

If you know that you are about to record, copy or move a cue to an existing destination, you can pre-select Insert, Merge or Replace from the Record Options Toolbar. This appears after you press the Record, Copy or Move keys.

11.1.4 Numbering Cues

If you leave out the cue number when recording cues, Hog 4OS will give the cue the next whole number in the list. If you specify a cue number, you can use numbers with up to five digits before the decimal and four digits after; for example: 11111.1111. This can be useful to insert cues between previously recorded ones.

You can later renumber a complete cuelist; see Renumbering Cues within a Cuelist.

11.1.5 Naming Cues

You can give a cue a name that will be displayed in the Cuelist window and on the Playback Bar:

  1. Open + Choose : opens the Cuelist window of the selected master.

  2. Select the cue's name cell.

  3. Set [name] Enter : type in the name.

[Tip]Tip

To name a cue immediately after recording it, press the Set key. This will open a Quickname window. Enter the cue name and select OK.