20.2 Editing Plots

All plots contain four main types of objects: fixtures, gangs, PixelMaps, and background images. In this section we will review how to add, remove, and edit these different types of objects as well as a few tricks on how to quick manipulated multiple plot objects at once.

20.2.1 Fixtures

To add fixtures to a plot:

  1. Open the plot (Pig + Fixture, #, Open)

  2. Enable the fixture edit button at the top of the plot window.

  3. Click the add fixtures tab of the properties pane located on the right side of the plot window.

  4. Use the buttons listed under the add fixtures tab to choose what type of gang arrangement you will like to use for adding the fixtures to the plot.

  5. Make a fixture selection.

  6. Drag your finger across the plot window to add the fixtures (or click and drag using the trackball/mouse)

  7. The fixtures are now added to the plot using the gang type you selected.

To remove fixtures from a plot:

  1. Enable the fixture edit button at the top of the plot window

  2. Select the fixtures in the plot you wish to remove (fixture selection can either be done directly in the plot window or by using the command line or groups)

  3. Press the Delete button in the properties pane located on the right side of the plot window.

To edit a fixture (change its properties):

  1. Enable the fixture edit button at the top of the plot window.

  2. Select the fixture(s) you wish to edit.

  3. Use the properties pane located on the right side of the plot window to adjust the fixture's position and/or rotation, icon type/size, and color-coding. You can also reposition a fixture by using the mouse or touchscreen to click and drag the fixture into position. Note: fixtures that are attached to gang must first be detached (dragged off the gang) in order to be custom positioned. Also be aware that changing the icon or color-coding for a fixture in one plot will change the assigned icon and color-coding for that fixture in all plots as this property is shared show-wide.

20.2.2 Gangs

Gangs are collections of fixtures arranged in geometrical shapes. Gangs themselves can be resized and rotated. Gangs also feature several options for how the fixtures contained with the gang are ordered. In this section we will review how to edit gangs, add/remove fixtures from gangs, and delete gangs.

To remove a gang:

  1. Enable the gang edit button at the top of the plot window.

  2. Select the gang you wish to delete.

  3. Press the Delete button in the properties pane located on the right side of the plot window; the gang and all the fixtures attached to it will be deleted from the plot.

To edit a gang (change its properties):

  1. Enable the gang edit button at the top of the plot window.

  2. Select the gang you wish to edit.

  3. Use the properties pane located on the right side of the plot window to adjust the gang's position, size, fixture layout, fixture ordering, etc...). You can also reposition the gang by using the mouse or touchscreen to click and drag the gang into position. Similarly, you can resize and rotate the gang using the blue object handles that appear when the gang is selected (circle handle for gang rotation / square handle for gang sizing).

20.2.3 PixelMaps

PixelMaps are rectangular plot objects which can be used to map the pixels of rich media content (photos and videos) onto lighting fixtures through a process known as PixelMapping. In this section we will discuss how to add/remove PixelMaps in plots. For more detailed information on PixelMapping refer to section 20.4.

To add a PixelMap:

  1. Enable the PixelMap edit button at the top of the plot window

  2. Click on the add PixelMap tab of the properties pane located on the right side of the plot window

  3. Touch (or left click) and drag across the plot window to draw a pixel map

To remove a PixelMap:

  1. Enable the gang edit button at the top of the plot window.

  2. Select the gang you wish to delete.

  3. Press the Delete button in the properties pane located on the right side of the plot window.

To edit a pixelmap (change its properties):

  1. Enable the PixelMap edit button at the top of the plot window.

  2. Select the PixelMap you wish to edit.

  3. Use the properties pane located on the right side of the plot window to adjust the PixelMap's position, size, rotation, and layer assignments). You can also reposition the PixelMMap by using the mouse or touchscreen to click and drag the PixelMap into position. Similarly, you can resize and rotate the PixelMap using the blue object handles that appear when the PixelMap is selected (circle handle for gang rotation / square handle for gang sizing).

20.2.4 Background Images

Background Images are rectangular plot objects which can be used to display photos in the background of the lighting plot. Supported formats for background images include JPG, PNG, BMP, and TIFF. In this section we will discuss how to add/remove and edit background images in plots. For more detailed information on PixelMapping refer to section 20.4.

To add a background image to a plot:

  1. Enable the background image edit button at the top of the plot window.

  2. Click on the add background image tab of the properties pane located on the right side of the plot window.

  3. Touch (or left click) and drag across the plot window to draw a background image rectangle.

To remove a background image:

  1. Enable the background image edit button at the top of the plot window.

  2. Select the background image you wish to delete.

  3. Press the Delete button in the properties pane located on the right side of the plot window.

To edit a background image (change its properties):

  1. Enable the background image edit button at the top of the plot window.

  2. Select the background image rectangle you wish to edit.

  3. Use the properties pane located on the right side of the plot window to adjust the background image's position, size, rotation, fill color, border color, and image assignment. You can also resize and rotate the background image using the blue object handles that appear when the background image is selected (circle handle for rotation / square handle for sizing).

Assigning a fill image

To assign a fill image for an image rectangle:

  1. Enable the background image edit button at the top of the plot window.

  2. Select a brackground image rectangle to edit. (If one doesn't exist then create one using the steps list in the previous section).

  3. Press the "select" button in the properties pane for the "image" attribute.

  4. An Image File dialogue box will appear. Select an image from the list of images and press okay. If images are not listed in the Image File dialogue box then proceed to Importing Background Images from a USB Flash Drive for details on how to import images into the show.

Importing Background Images from a USB Flash Drive

To import an image file from a USB Flash drive into the background image file list:

  1. Use a personal computer to copy the image file you wish to import to an external USB flash drive.

  2. Insert the USB flash drive into the console.

  3. Click on the "Import Image File" button at the top of the Image File dailogue box.

  4. Browse to the external USB flash drive and select an image to import. Press okay to confirm.

  5. The image has now been imported and is available for assignment to image rectangles for all plots in the show unless the image is manually deleted using the right click menu in the Image File dialogue box.

20.2.5 Tips for editing multiple plot objects

This section will cover some handy shortcuts and tips for editing multiple plot objects at once. These tips can help you to build complex plots more quickly and symetrically.

To equalize the properties of multiple plot objects:

  1. First select a plot object that has a property value that you want to apply to other objects in the plot (for example, you may want to align objects to have the same X position as one of the objects already in the plot)

  2. Now select the plot objects you wish to adjust to match the first plot object you selected

  3. Hold the / key on the front panel of the console

  4. Press the up or down scroll button for the property you want to equalize all the selected objects to (for example, if you want all the selected plot objects to align horizonally then press the up or down arrow button for the X position property while holding the / key)