4.14 Users

​Users are managed in the users tab of the show manager window. Each user in a show file has its own customizable set of preferences (see User Preferences) and is able to send messages in the chat window from their designated user name. A single user called “User A” will be created for all new and pre-existing show files when loaded in Hog 4 OS v3.6.0. When more than one user exists in a show file the console will prompt the operator to select a user when logging into the show file.

4.14.1 Managing Users

​To add a new user to a show:

  1. SetupShows : opens the show manager window.

  2. Select the Users tab.

  3. ​Type a name in the “create” field and press enter.

​To remove an existing user from a show:

  1. SetupShows : opens the show manager window.

  2. Select the Users tab.

  3. Select any user in the window so that it is highlighted in blue.

  4. ​Press the remove button and confirm.

​​Note: Local and Remotely logged on users cannot be removed. Only user accounts that are not logged onto the show can be removed.

To switch to another user in a show:

  1. SetupShows : opens the show manager window.

  2. Select the Users tab.

  3. Select the user you wish to switch to so that it is highlighted in blue.

  4. ​Press the switch button and confirm.

​To clone an existing user in a show:

  1. SetupShows : opens the show manager window.

  2. Select the Users tab.

  3. Select a user in the window so that it is highlighted in blue.

  4. ​Press the clone button.

​To rename an existing user in a show:

  1. SetupShows : opens the show manager window.

  2. Select the Users tab.

  3. Select a user in the window so that it is highlighted in blue.

  4. Press the set key.

  5. Type in a new name and then press enter to confirm.

4.14.2 Chat

​To start a global show-wide chat with other users logged onto the same show via the HogNet network:

  1. Click on the chat icon on the main toolbar. The chat icon is a white speech bubble with blue text.

  2. Type in the message field of the chat window and press enter to send.

  3. Chat messages are tagged with the user name of the sender and are viewable by all consoles and all users logged onto the show.

If the chat window is closed when a new messages is posted by another user on the network the chat icon will turn green to indicate there are unread messages. Chats are also broadcast from the console via OSC and can be received using the path hog/status/chatline/

[Tip]Tip

Chat is not only useful for communicating between networked consoles but also a great tool for typing messages to other operators on a single console sytem which may be shared by multiple operators for given show.