Creating Custom 3D Objects for the DL.2 in Lightwave 3D:
If you have lightwave and are not and expert modeler you may find this free plug-in very helpfull fo U,V mapping (PC only at this time): http://www.respower.com/page_superuv
On a Windows or Mac OS X computer using LightWave 3D to create an 3D object with a size of approximatly 13m X 9.6m.
Ensure your 3D object is textured in some meaningful way. Tip: Keep your U,V coordinates between the ranges of 0 and 1 to avoid tiling.
If your DirectX file is ready for the DL.2, launch your DL.2 Content Management Application on PC or Mac OS X, and add the file to a User Objects directory and assign a DMX value to the file.
On your lighting console, select your object file and apply it to a media file for use in your lighting design.