Hog 4 Lighting Control System

User Manual

Version 3.9.0-EN


Table of Contents

1: Getting Started
1.1: About this Manual
1.2: Manual Symbols
2: Hog 4 OS Fundamentals
2.1: The Command Line
2.2: The Graphical User Interface
2.3: Abstraction
2.4: Tracking
2.5: HTP and LTP
2.6: Colour Matching
2.7: Palettes and Directories
2.8: Spreadsheets
2.9: Editors
2.10: Modifier Keys
2.11: Undo and Redo
2.12: The File Browser
3: Setting Up the System
3.1: Setting Up the Console
3.2: DMX Processor 8000 Setup
3.3: HogNet Network
3.4: Art-Net and E1.31(sACN)
3.5: Adding Playback Wings
3.6: Adding Master Wings
3.7: Adding DMX Widgets
3.8: DMX Widget Status LEDs
4: Shows
4.1: Launch a New Show
4.2: Launch an Existing Show
4.3: Connect to a Network Show
4.4: Change the Currently Loaded Show
4.5: Automatically Launch a Show at Console Startup
4.6: Managing Show Data
4.7: Startup Comment Macros
4.8: Backing Up Your Show
4.9: Optimizing Show Files
4.10: User Preferences
4.11: Merging Shows
4.12: Importing/Exporting Cuelist Data
4.13: Importing/Exporting Fixture and Patch Data
4.14: Users
5: Adding, Patching, and Managing Fixtures
5.1: Adding Fixtures
5.2: Assigning User Numbers to Fixtures
5.3: Assigning Dotted User Numbers to Fixtures
5.4: Compound Fixtures
5.5: Fixture Aggregation
5.6: Patching Fixtures
5.7: Replicating Fixtures
5.8: Changing the Fixture Type
5.9: Removing a Fixture from the Show
5.10: Creating Palettes and Groups Automatically
5.11: Configuring Fixtures
5.12: Auto-Patch
6: Selecting Fixtures and Modifying Parameters
6.1: Selecting Fixtures
6.2: Selection Order
6.3: Modifying Parameters
6.4: Fanning
6.5: Removing Values
6.6: Separating Parameters
7: Groups
7.1: Auto-Generating Groups
7.2: Recording Groups
7.3: Naming Groups
7.4: Using Groups in Programming
7.5: Editing Group Contents
7.6: Deleting Groups
7.7: Copying and Moving Groups
7.8: Insert, Merge and Replace
8: Palettes
8.1: Recording a Palette
8.2: Using Palettes in Programming
8.3: Editing Palette Contents
8.4: Deleting Palettes
8.5: Copying and Moving Palettes
8.6: Record Options
8.7: Insert, Merge and Replace
9: Directory Windows
9.1: Types of Directories
9.2: Mask (IPBCE Palette Directories Only)
9.3: Color Coding
9.4: Button Sizes
9.5: Show Fewer Buttons
9.6: Buttons Across Option
9.7: Show Auto Color Swatch
9.8: Spreadsheet View
10: Media Picker
10.1: Media Picker Overview
10.2: Media Picker Window Options
10.3: CITP Previews in the Media Picker
10.4: Catalyst Previews in the Media Picker
10.5: Adding Previews to Pre-v2.0.0 Show Files
10.6: Renaming & Customizing Preview Images
10.7: Managing Preview Packages
11: Cues and Cuelists
11.1: Recording a Cue
11.2: Record Options
11.3: Deleting Cues
11.4: Copying and Moving Cues
11.5: Renumbering Cues within a Cuelist
11.6: Editing Cue Contents
11.7: Working with Tracking
11.8: Mark Cues (Move in Black)
11.9: Understanding Cuelists
11.10: Naming Cuelists
11.11: Deleting Cuelists
11.12: Copying and Moving Cuelists
12: Scenes
12.1: Recording Scenes
12.2: Deleting Scenes
12.3: Copying and Moving Scenes
12.4: Editing Scene Contents
12.5: Scene Timing
12.6: Insert, Merge and Replace
12.7: Toggling Scenes On/Off in Playback
13: Timing
13.1: Timing Basics
13.2: Fade, Delay, and Path
13.3: Individual Parameter Timings
13.4: Cue Wait Timing
13.5: Loops and Links
14: Effects
14.1: Table Effects
14.2: Effect Palettes
15: Kinds and Wheelsets
15.1: Kinds
15.2: Wheelsets
16: Advanced Programming
16.1: Selecting from What is Onstage
16.2: Bringing Parameter Values Into the Programmer
16.3: Highlight and Lowlight
16.4: Auto Update
16.5: Editing Discreetly
16.6: Parking
17: Playback
17.1: Physical Master Playback
17.2: Virtual Master Playback
17.3: Choosing and Selecting Masters
17.4: Releasing Masters
17.5: Cuelist and Scene Options
17.6: Latest Take Precedence (LTP)
17.7: Highest Takes Precedence (HTP)
17.8: Understanding Feedback
17.9: Advanced Playback
17.10: Grand Master
17.11: Inhibitive Masters
17.12: Batches
18: Pages
18.1: How Pages Are Used
18.2: Creating a New Page
18.3: Changing Page
18.4: Modifying Pages
18.5: Copying and Moving Pages
18.6: Deleting Pages
18.7: The Template Page
19: Command Keys
19.1: Command Key Overview
19.2: Creating Command Keys
19.3: Copying, Moving, and Deleting Command Keys
19.4: Changing the Action of a Command Key
19.5: Command Key Feedback
20: Plots
20.1: Introduction to Plots
20.2: Creating Plots
20.3: Editing Plots
20.4: Using Plots
20.5: PixelMapping
21: MIDI
21.1: MIDI Show Control
21.2: MIDI Note Input
21.3: MIDI Note Output
21.4: MIDI timecode
22: Open Sound Control
22.1: Introduction to OSC
22.2: Configuring OSC Input
22.3: Configuring OSC Output
22.4: OSC Mappings
22.5: OSC over WIFI
23: Linear Timecode (LTC)
23.1: LTC Input into Console
23.2: LTC Input into a DMX Processor 8000
23.3: Viewing Incoming LTC
23.4: Triggering Cues from LTC
23.5: Editing Timecode Values for a Cue
23.6: Simulating LTC
24: Macros
24.1: Intro to Macros
24.2: Comment Macros
24.3: Keystroke Macros
25: Direct Control of DMX Channels
25.1: The DMX Output Window
25.2: Manually specifying DMX Channel Values
25.3: Setting DMX Channels to External Art-Net Source
25.4: Reverting DMX Channels to HogNet Control
25.5: DMX Test
26: Reporting
26.1: Creating, Running, and Managing Report Queries
26.2: Organizing and Saving Report Results
26.3: Using Report Results to Edit Programming
27: Fixture Library
27.1: Introduction
27.2: Download and Install Fixture Libraries
27.3: Request Fixture Types from High End Systems
27.4: Build Fixture Types using Fixture Builder
28: Visualizer Connectivity
28.1: Connectivity Overview
28.2: Installing the Hog Connectivity Application on the Visualizer PC
28.3: Physically Connecting the Console to the Visualizer
28.4: Configuring the Visualizer PC for Connectivity
28.5: Configuring the Console for Visualizer Connectivity
28.6: Autofocus
28.7: Visualizer Troubleshooting
29: Updating Software
29.1: Console Software Update
29.2: Console Software Full Install
29.3: Create a Full Install USB Flash Drive (Hog 4 OS v3.9.0 and newer)
29.4: Create a Full Install USB Flash Drive (Hog 4 OS v3.8.0 and older)
29.5: DMX Processor Software Update
29.6: DMX Processor Software Full Install
29.7: Upgrading HedgeHog 4 Consoles (2015 and later)
29.8: Upgrading Hog 2 USB DMX Widgets
30: Hog 4 PC
30.1: Software Installation
30.2: Software Removal
30.3: Hardware Installation
30.4: Operation
31: Cheat Sheets
31.1: QWERTY Keyboard Shortcuts
31.2: Hog 4 OS Key Combinations
31.3: DMX Processor 8000 Front Panel Button Combinations
31.4: Front Panel Diagrams
31.5: Decimal to Hex Conversion Chart
32: Troubleshooting
32.1: Console won't startup
32.2: No DMX Output from Console's built-in DMX Outputs
32.3: No ArtNet Output from console's FixtureNet Port
32.4: The console appears to have crashed or frozen
32.5: Console isn't talking to DMX Processors
32.6: Playback controls don't behave as expected
32.7: The Front Panel Reboots Unexpectedly
32.8: How to Report Problems to Support
33: Service
33.1: Replacing the Screens
33.2: Replacing Faders
33.3: Cleaning Faders
33.4: Replacing the Trackball
34: Safety Information
34.1: Safety Warnings
34.2: Informations Importantes Sur La Sécurité
34.3: Wichtige Hinweise Für Ihre Sicherheit
34.4: Información Importante De Seguridad
34.5: Importanti Informazioni Di Sicurezza
34.6: Vigtig Sikkerhedsinformation
34.7: 安全に関する情報
35: Technical Specifications
35.1: Hog 4 Console
35.2: Full Boar 4 Console
35.3: Road Hog 4 Console
35.4: HedgeHog 4 Console
35.5: HedgeHog 4 Console (Jan 2015 and later)
35.6: Nano Hog 4 Console
35.7: DMX Processor 8000
35.8: Playback Wing 4
35.9: Master Wing 4
35.10: Hog 4 PC
Glossary
Index